Game Metrics
Game metrics are metrics used to analyze the performance of electronic games. These metrics are essential for understanding player behavior, identifying the game's strengths and weaknesses, and making strategic decisions to improve the user experience.
Game time
Play time is one of the main game metrics, which measures how long players spend playing a particular game. This metric is important for assessing player engagement and identifying possible retention problems.
Player retention
Player retention is another key metric, which indicates the percentage of players who continue to play the game over time. A high retention rate is an indication that the game is engaging players and offering a satisfying experience.
Conversion
The conversion metric is used to measure how many players carry out a desired action within the game, such as making a purchase or completing a mission. This metric is essential for evaluating the effectiveness of the game's monetization strategies.
Engagement
Player engagement is a metric that measures the level of interaction and involvement players have with the game. The higher the engagement, the more likely it is that players will remain loyal to the game and recommend it to other players.
Churn Rate
The churn rate is the player abandonment rate, i.e. the percentage of players who stop playing the game in a given period of time. A high churn rate can indicate problems with player retention and satisfaction.
ARPU
ARPU (Average Revenue Per User) is a metric that calculates the average revenue generated by each player. This metric is important for assessing the profitability of the game and identifying opportunities to increase revenue through monetization strategies.
BAD and BAD
The DAU (Daily Active Users) and MAU (Monthly Active Users) metrics are used to measure the number of daily and monthly active players, respectively. These metrics are essential for tracking the growth of the player base and assessing the health of the game.
Player feedback
Player feedback is a qualitative metric that indicates players' satisfaction with and preferences for the game. This feedback is essential for identifying points for improvement and developing new features that meet players' expectations.
